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MORE...........Games are forms of entertainment derived from a set of artificial rules, typically with a known goal to be reached. Games can be in the form of mental or physical activities, or a mixture of the two. Also, games (including sports) can be classified as cooperative, solitaire, or competitive.
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In January 2001, GameSpot introduced video reviews for games, which are released for all major games. Other games that the editors believe deserve special mention (for example, the very worst games) are reviewed by video as well. Video reviews mostly re-emphasize the written review text with clips of gameplay embedded.
GameSpot has a detailed guide that explains its reviewing policies, as well as answering frequently asked questions about its reviews.[12]
When GameSpot Complete was introduced in late 2001, older reviews were restricted to Complete members; however, those reviews became available to everyone again several months later.
All games were judged on five different categories: Gameplay, Graphics, Sound, Value, and Reviewer's Tilt. Each category is assigned an integer score from one to ten, and these five integers are combined using a weighted average to arrive at an overall score. Should a game score at least 9.0, it is designated as "superb," and given "Editor's Choice" recognition. Although many games achieve this status each year, only six in GameSpot's history have ever received a perfect ten.
On June 25, 2007, GameSpot began assigning scores by increments of 0.5 instead of 0.1.[13] It also ended its practice of giving sub-scores for gameplay, graphics, sound, value, and tilt. Instead, user reviews now possess a medal system that permits the reviewer to highlight given characteristics of the game such as its artistic design, original soundtrack, or difficulty. GameSpot believes that this will create a more detailed rating system than the previous one. The only change in terms is the new term "Prime" for games that receive a 10.0 score, replacing "Perfect." Then editor-in-chief Jeff Gerstmann blogged about the change, answering questions regarding it. [14]
While games are rated mostly with regard to how they compare to the other games available on their specific platforms, games released simultaneously for multiple platforms are also compared between systems, which often results in differing scores being given to the same game depending on the system, usually due to the inherent strengths and weaknesses of each platform.
GameSpot has a detailed guide that explains its reviewing policies, as well as answering frequently asked questions about its reviews.[12]
When GameSpot Complete was introduced in late 2001, older reviews were restricted to Complete members; however, those reviews became available to everyone again several months later.
All games were judged on five different categories: Gameplay, Graphics, Sound, Value, and Reviewer's Tilt. Each category is assigned an integer score from one to ten, and these five integers are combined using a weighted average to arrive at an overall score. Should a game score at least 9.0, it is designated as "superb," and given "Editor's Choice" recognition. Although many games achieve this status each year, only six in GameSpot's history have ever received a perfect ten.
On June 25, 2007, GameSpot began assigning scores by increments of 0.5 instead of 0.1.[13] It also ended its practice of giving sub-scores for gameplay, graphics, sound, value, and tilt. Instead, user reviews now possess a medal system that permits the reviewer to highlight given characteristics of the game such as its artistic design, original soundtrack, or difficulty. GameSpot believes that this will create a more detailed rating system than the previous one. The only change in terms is the new term "Prime" for games that receive a 10.0 score, replacing "Perfect." Then editor-in-chief Jeff Gerstmann blogged about the change, answering questions regarding it. [14]
While games are rated mostly with regard to how they compare to the other games available on their specific platforms, games released simultaneously for multiple platforms are also compared between systems, which often results in differing scores being given to the same game depending on the system, usually due to the inherent strengths and weaknesses of each platform.
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GameSpot UK (United Kingdom) was started in October 1997 and operated until mid-2002, offering Europe-oriented content which often differed from that of the U.S. site. During this period, GameSpot UK won the 1999 PPAi (Periodical Publishers Association interactive) award for best website,[7] and was short listed in 2001.[8] Following the purchase of ZDNet by CNET, GameSpot UK was merged with the main US site. On April 24, 2006, GameSpot UK was relaunched.[9]
In a similar fashion, GameSpot AU (Australia) existed on a local scale in the late 1990s with Australian-produced reviews. It ceased in 2003. When a local version of the main CNET portal, CNET.com.au was launched in 2003, Gamespot.com.au content was folded into CNET.com.au. The site was fully re-launched mid 2006, with a specialized forum, local reviews, special features, local pricings in AUD, Australian release dates, and more local news.
GameSpot Japan (Japan) in its current form launched in 2007. It provides Japanese videogame industry news, previews, reviews, features, and videos as well as translated articles from the other GameSpot sites. It had recently added a larger video player and community forums to the site.
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Quality black and red blog template with two columns, tabs navigation bar on the top, perfect hi-tech collage, gradients and lighting effects. This blog template is easy to customize. Categories: Car blog, Auto blog, WordPress, WordPress theme, Cars, Autos, Business site, Clean style, Commerce, Web 2.0.
Quality black and red blog template with two columns, tabs navigation bar on the top, perfect hi-tech collage, gradients and lighting effects. This blog template is easy to customize. Categories: Car blog, Auto blog, WordPress, WordPress theme, Cars, Autos, Business site, Clean style, Commerce, Web 2.0.
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Saturday, April 24, 2010
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